![]() When completely exhausted, they collapse and drop any items currently being held. If exerted too much, such as by excessive jumping, they enter an exhausted state where they close their eyes, moving slower and having weaker jumps whilst they attempt to regain composure - similar to exiting water with very little oxygen left. Their throwing skill is reduced to Monk's, lowering damage and limiting slide-throwing. Survivor recovers from starving stateĭuring a starve cycle, Slugcat requires a completely full food bar in order to hibernate again and receives significant debuffs. The cycle after initiating starvation is referred to as a "starve cycle". Starvation effectively acts as a double or nothing bet: it is a useful tool that grants the chance to gain further progress without sufficient food at the expense of severe drawbacks and the risk of losing it all when dying. ![]() Upon successfully initiating starvation, all pips, as well as karma reinforcement if present, are consumed, and the hibernation screen is brought up with a warning that progress has not been saved. If there are sufficient food items stored in the Shelter, starvation is not possible. Alternatively, entering a Shelter while it is raining and without sufficient food automatically forces starvation. ![]() Letting go of ↓ before the line meets the final pip cancels the starvation attempt. While attempting to starve, the dividing line on the food meter begins to shake and move to the left to meet current food pip count. Starvation is initiated by holding ↓ in a Shelter. Hibernation can be forced without sufficient food as long as at least one food pip is full. Holding the map button also speeds up menu animations. It is also possible to view the map by holding the map button. Once at the hibernation screen, the amount of food consumed during the cycle is shown, as well as current karma level and passages if any are in progress or attained. Shelter interiors are not affected by the rain, and it is possible to stay indefinitely inside the tunnel into the main Shelter chamber without being killed or forced to hibernate. If it is raining, hibernation is forced as soon as Slugcat is inside the chamber regardless of food pips. Similarly, any Karma Flowers inside Shelters are automatically consumed when hibernating. If there is enough food for hibernation present in the Shelter, it is automatically consumed and hibernation is initiated. If lacking the minimum food while inside a Shelter, any unfilled food pips below the line flash red. Shelter doors remain open as long as movement inputs are being performed. Entering the chamber of a Shelter and staying still while having the minimum amount of filled food pips initiates the sealing process and brings up the hibernation screen. Hibernation can be initiated at any point during a cycle, but must be done before the rain kills Slugcat at latest. The food pips necessary to hibernate varies between Slugcats the dividing line indicates how many pips are required to sleep, with any pips to the right being stored for the next cycle: The total amount of food required to sleep in a Shelter is indicated by the food meter at the bottom left corner of the screen, which can be viewed at any time by tapping or holding the Map button. ![]() Hibernation is initiated by entering a Shelter room with sufficient food to sleep through the rain. Function The hibernation screen as Survivor.
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